World Library  
Flag as Inappropriate
Email this Article

Cut the Rope

Cut the Rope

Logo of the original Cut the Rope

Developer(s) ZeptoLab
Publisher(s) Chillingo (original Cut the Rope only), Activision (Cut the Rope: Triple Treat)
Platform(s) iOS
Leap Motion
BlackBerry 10
BlackBerry PlayBook[1]
Mac OS X
Windows Phone
Nintendo 3DS (Nintendo eShop)
Chrome OS[4]
Firefox OS
Release date(s)
Genre(s) Puzzle logic
Mode(s) Single

Cut the Rope is a series of physics-based puzzle video games developed by ZeptoLab for several platforms and devices. It consists of the original Cut the Rope (2010) published by Chillingo, Cut the Rope: Holiday Gift (2010), Cut the Rope: Experiments (2011), Cut the Rope: Time Travel (2013) and Cut the Rope 2 (2013 iOS; 2014 Android).

The objective of the Cut the Rope games is to feed candy to a little green creature named Om Nom while collecting stars. As of March 2014, Cut the Rope games have been downloaded more than 500 million times.[6]


  • Gameplay 1
  • Releases 2
    • Cut the Rope 2.1
    • Cut the Rope: Holiday Gift 2.2
    • Cut the Rope: Experiments 2.3
    • Cut the Rope: Time Travel 2.4
    • Cut the Rope 2 2.5
    • Cut the Rope: Triple Treat 2.6
  • Level packs 3
  • Reception 4
  • Comic and merchandise 5
  • See also 6
  • References 7
  • External links 8


A level of Cut the Rope. The candy floats in a bubble, which can be popped with a touch or blown to the right with the blue bellows. The red button reverses the direction of gravity.

In each level, the candy hangs by one or several of the titular ropes which the player must cut with a swipe of their finger using the device's touchscreen. Using various objects such as floating bubbles and bellows, the candy must also be manipulated around obstacles to get to Om Nom's mouth.

Each level pack introduces new challenges. Levels are scored with a zero to three star rating, according to how many stars the player picked up, and a point score depending on the number of stars collected and the amount of time taken to complete the level.[7] In-app purchases, such as "Superpowers" and "Hints", make play easier.[8]


Cut the Rope

Cut the Rope premiered on October 4, 2010 for iOS. A native (HD) version for the iPad was released on October 6, 2010. This was followed by the release of a free version with fewer levels for each device, called Cut the Rope Lite and Cut the Rope HD Lite respectively. Nine days after its initial release, the game had been purchased one million times and rose to the top of the App Store's charts. According to Chillingo, this made it the fastest-selling iOS game to reach that number of sales.[9]

The Android version was released in June 2011.[10] The DSiWare version was released in September 2011 for Europe and November 2011 for North America on Nintendo DSi,[11] and August 22, 2013 for Nintendo 3DS users.[12]

In January 2012, a limited version of the game was published as a browser game for HTML5 browsers. The game is also available for a free download on the Windows 8 Consumer Preview at the Windows Store.

In January 2013, the BlackBerry version of Cut the Rope was released to BlackBerry World following the announcement of BlackBerry 10.[13]

Cut the Rope: Holiday Gift

Cut the Rope: Holiday Gift, a free standalone Christmas-themed version of the game with 25 levels, was first released on 10 December 2010. It is made available for download during the Christmas holiday season.

Cut the Rope: Experiments

Cut the Rope: Experiments was released on August 4, 2011 as a sequel to Cut the Rope.[14] While its gameplay and presentation closely match that of Cut the Rope, the sequel introduces new gameplay elements as well as a new storyline and characters. The Professor, for example, “provides running commentary”[15] throughout the game as players unlock new levels and collect “hidden” photos that reveal more information about Om Nom’s character.

Cut the Rope: Time Travel

The second sequel, Cut the Rope: Time Travel, was released on April 18, 2013. It sees Om Nom travel back to the time of his ancestors, which means in terms of gameplay that players now feed candy to two monsters rather than to only one.

Cut the Rope 2

Cut the Rope 2 was released on 19 December 2013 for iOS devices. It expands on the previous games with a greater emphasis on story, additional monster characters and a more dynamic environment.[16] The Android version was released on March 28, 2014 on Google Play[17] and on April 3, 2014 on Amazon AppStore.[18] Unlike iOS version, Cut the Rope 2 for Android is free-to-play and features map like structure instead of level packs.

Cut the Rope: Triple Treat

Cut the Rope: Triple Treat was released on March 25, 2014 for Nintendo 3DS, including levels from 3 previous Cut the Rope games, Cut the Rope, Cut the Rope: Experiments and Cut the Rope: Time Travel.[19] The 3DS version is published by Activision.[20]

Level packs

All games in Cut the Rope series (except for Cut the Rope 2 for Android) group content into "boxes" or "level packs". Boxes in original Cut the Rope contain 25 levels each, boxes in Cut the Rope 2 contain 24 levels each, and boxes in Cut the Rope: Time Travel contain only 15 levels each. Most boxes introduce a new element in the game, challenging the player with a new set of game mechanics. New boxes continue to be added from time to time through updates.

The following table summarizes the number of boxes and levels in each Cut the Rope game, as of July 2014.

Game Number of boxes Levels per box Achievements Total levels Total Stars Total Stars with Superpowers
Cut the Rope 16 25 76 (with Candy Feast & Candy Flick) 400 1200 1600
Cut the Rope: Holiday Gift 1 25 11 25 75 -
Cut the Rope: Experiments 8 25 28 200 600 800
Cut the Rope: Time Travel 11 15 42 165 495 660
Cut the Rope 2 6 24 25 144 432 -


Cut the Rope
Aggregate scores
Aggregator Score
Metacritic 93/100[21]
Review scores
Publication Score
Eurogamer 9/10[22]
GameSpot 8/10[23]
IGN 9/10[24]
Publication Award
Game Developers Conference Game Developers Choice Awards 2010[25]
Apple Inc. Apple Design Award 2011[26]
BAFTA British Academy Video Games Awards 2011[27]
Pocket Gamer Pocket Gamer Readers' Choice Award 2012[28]
Webby Award Webby Awards People's Voice 2013[29]

In addition to its commercial success, Cut the Rope was very well received by critics. As of October 2014, the aggregator website

  • Official Site
  • Cut The Rope Demo

External links

  1. ^
  2. ^ "Behind the Scenes at Cut the Rope for HTML5." Cut The Rope. ZeptoLab. Web. 01 Apr. 2012. .
  3. ^ "Cut the Rope Hits the Web via Internet Explorer 9".  
  4. ^
  5. ^
  6. ^ Summers, Nick. "Cut the Rope 2 arrives on Android, as franchise downloads top 500 million". 
  7. ^ Kuchera, Ben. "Cut the Rope on iOS combines physics, monsters, and candy". 
  8. ^ Leader, Bird. "Cut the Rope Experiments Superpowers Update Just Arrived". Rocket Pond. 
  9. ^ Benedetti, Winda. "Superb 'Cut the Rope' game ties up iPhone/iPad charts". 
  10. ^ Cut the Rope - Google Play
  11. ^ Cut the Rope - DSiWare
  12. ^
  13. ^ "BlackBerry shows off some of its 70,000 new third-party apps, including Skype, Rdio, Kindle, and Whatsapp".  
  14. ^ KUMPARAK, GREG. Cut The Rope" Sequel Will Be Called "Cut The Rope: Experiments", Launching August 4th""". TechCrunch. 
  15. ^ Grothaus, Michael. "Cut the Rope: Experiments brings some new twists to the popular property". 
  16. ^ Lien, Tracey (6 December 2013). "Cut the Rope 2 coming to iOS devices Dec. 19". Polygon. Retrieved 6 December 2013. 
  17. ^ "Om Nom Prepares for New Adventures with Nommies in Cut the Rope 2, Out Now on Android". AndroidShock. 2014-03-28. Retrieved 2014-03-28. 
  18. ^
  19. ^ "Cut the Rope: Triple Treat".  
  20. ^ Xav de Matos (January 22, 2014). "Activision bringing Cut the Rope: Triple Treat 3-game pack to 3DS".  
  21. ^ a b c d e "Cut the Rope iOS".  
  22. ^ Reed, Kristan (11 October 2010). "Mobile Games Roundup".  
  23. ^ a b Reed, Chris (29 April 2011). "Cut the Rope Review".  
  24. ^ a b Buchanan, Levi (October 8, 2010). "Cut the Rope iPhone Review - The Next Angry Birds?".  
  25. ^ a b
  26. ^ a b Apple Design Awards
  27. ^ "Video Games Awards Winners in 2011".  
  28. ^
  29. ^
  30. ^ Jon Mundy (2010-10-06). "Cut the Rope Review". Retrieved 2012-12-18. 
  31. ^ "Cut the Rope Makes History". IGN. 
  32. ^ Rosenblatt, Seth. "iOS game Cut the Rope jumps to comics". 
  33. ^ "Cut the Rope animated short makes its debut". 
  34. ^ "Cut the Rope toys coming from Vivid". 
  35. ^ "Apptivity™ Cut The Rope™". 
  36. ^


See also

In August 2014, ZeptoLab and McDonald's Europe announced[36] a multi-market Happy Meal promotional campaign, which featured various Cut the Rope-themed kitchen accessorizes, such as banana splitter and juicer. "Hungry for fruit and fun?" was the key message of the campaign. As part of the promotion, ZeptoLab also released the game called Cut The Rope - Hungry for Fruit. It is available exclusively for McDonald’s Happy Studio app and website.

The character Om Nom has become the subject of a viral video,[33] plush toys,[34] and a Mattel Apptivity game.[35]

In July 2011, ZeptoLab and comics publisher Ape Entertainment announced a comic book series to be published as a stand-alone app. The comics tell the backstory of the candy-eating monster Om Nom and introduce new characters.[32]

Comic and merchandise

Cut the Rope: Experiments reached an aggregate Metacritic score of 85 out of 100,[21] Cut the Rope: Time Travel — a score of 84,[21] and Cut the Rope 2 — a score of 81.[21]

At the 11th Annual Game Developers Choice Awards (2010), Cut the Rope won in the "Best Handheld Game" category, beating such prominent contesters as Metal Gear Solid: Peace Walker and God of War: Ghost of Sparta, which debuted on PSP that year.[25] At WWDC 2011, Cut the Rope won an Apple Design Award for the iOS platform.[26] In March 2011, it won the 7th British Academy Video Games Awards in the "Handheld" category and a BaFTA Award, the first iOS game to do so.[31]

[30] Jon Mundy of Pocket Gamer was equally positive, calling it "bright, imaginative, and supremely polished".[23]

This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.

Copyright © World Library Foundation. All rights reserved. eBooks from World eBook Library are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.