World Library  
Flag as Inappropriate
Email this Article

Dune II (MUSH)

Article Id: WHEBN0028881817
Reproduction Date:

Title: Dune II (MUSH)  
Author: World Heritage Encyclopedia
Language: English
Subject: Chronology of MUDs, MUDs, Zone (video games), Mythicscape, Rent (MUD)
Collection: 1994 Video Games, Fan Fiction, Mu* Games
Publisher: World Heritage Encyclopedia
Publication
Date:
 

Dune II (MUSH)

Dune II
Developer(s) John Robertson, project community
Engine TinyMUSH
Platform(s) Platform independent
Release date(s) 1992
Genre(s) Dune MUSH
Mode(s) Multiplayer
Distribution Online

Dune II was a MUSH, a text-based online role-playing game, that operated from 1994 to 1996.[1][2] It was founded by John Robertson, known as Duke Leto in the MUSH. It received positive critical response during its lifespan.

Contents

  • Game characteristics 1
  • History 2
  • Reception 3
  • References 4

Game characteristics

The setting of Dune II was based on Frank Herbert's Dune universe, ten years before the events in the novel Dune.[3][4] Most activity took place on the imperial throneworld Kaitain.[4]

Game play was heavily focused on role-playing.[4] Players were able to take on a number of different roles from the Dune setting.[3][4] A combat system was used in which an abstract judgment as to the victor was obtained, and then players would roleplay the conflict to the determined conclusion.[4]

History

Dune II was a sequel to an earlier DuneMUSH, and was succeeded by another MUSH, Dune III. Its cessation of operation in 1996 came after server hosting mishaps.[1]

Reception

Dune II was critically praised for its attention to detail, role-playing atmosphere, flexibility, and faithfulness to the atmosphere of Herbert's setting.[3][4]

References

  1. ^ a b Robertson, John (1996-09-12). "Dune II Mush Status". rec.games.mud.misc. Retrieved 2010-09-19. 
  2. ^ Smith, Kevin (1996-08-02). "Looking For Feedback From MUSHers". rec.games.mud.misc. Retrieved 2010-09-19. 
  3. ^ a b c  
  4. ^ a b c d e f Benedikt, Claire Lisette; Ciskowski, Dave (1995). MUDs: Exploring Virtual Worlds on the Internet. BradyGames. pp. 65–67.  
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and USA.gov, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for USA.gov and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
 
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
 
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.
 



Copyright © World Library Foundation. All rights reserved. eBooks from World eBook Library are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.