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Imaginary Realities

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Title: Imaginary Realities  
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Subject: MUDs, Wes Platt, Zone (video games), Rent (MUD), Consider (MUD)
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Imaginary Realities

Imaginary Realities was an influential Jessica Mulligan, Wes Platt, Cat Rambo, Richard Woolcock, and Geoff Wong, as well as many other major figures in the MUD community.[3] It was edited by David "Pinkfish" Bennett of Discworld MUD, Selina Kelley, Marcie Kligman and Daniel McIver.[4]

Articles from Imaginary Realities have been cited in Richard Bartle's Designing Virtual Worlds[5] and Julie Coiro's Handbook of Research on New Literacies,[6] and it was noted in Mulligan & Patrovsky's Developing Online Games as a venue where a previous work by Mulligan was published.[7]

After its disappearance from the Web, several mirrors of Imaginary Realities were brought online. These efforts, though infringing copyright, have been applauded by at least one major former contributor, decrying the alternative of the content's loss,[8] and at minimum appreciated for aiding in recovering his work by another.[9]

It made a reappereance in December 2013 in a new website , starting off with what appears to be monthly articles.


  1. ^ Fletcher, Steve. "Companies and Organisations in VR or AR: Imaginary Realities". Virtual Worldlets Network. Archived from the original on 2005-05-20. Retrieved 2010-05-01. Imaginary Realities was for five years the hub of MUD development, with hundreds of articles archived in its monthly e-magazine. It covered all aspects of textual world development holistically, and attracted article submissions from the great minds, and big players in the field at the time. The loss of its presence in December 2001 was a major blow to the industry. 
  2. ^ Hahn, Harley (2000). Harley Hahn's Internet & Web Yellow Pages (Millennium ed.). Osborne / McGraw-Hill. p. 545.  
  3. ^ Bennett, David; Kelley, Selina (2001-07-01). "Author Index". Imaginary Realities. Archived from the original on 2001-07-16. Retrieved 2010-11-08. 
  4. ^ Bennett, David; Kelley, Selina (2002-01-06). "Editors". Imaginary Realities. Archived from the original on 2002-12-24. 
  5. ^  
  6. ^ Coiro, Julie (2008-03-10). Handbook of Research on New Literacies. Routledge. pp. 630, 634.  
  7. ^ Mulligan, Jessica; Patrovsky, Bridgette (2003). Developing Online Games: An Insider's Guide. New Riders. p. 453.  
  8. ^  
  9. ^  

External links

  • Unofficial republication at Tharsis Gate
  • mirror with fixed links and archive for download
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