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Immortal (MUD)

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Title: Immortal (MUD)  
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Subject: God (MUD), Wizard (MUD), Realms of Despair, MUDs, Zone (video games)
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Immortal (MUD)

An immortal, in MUDs and particularly DikuMUDs,[1] is an administrator and/or developer of the game, often a player who has achieved "immortal" status by achievements within the game world.[2] It is frequently abbreviated "imm" or "immort". Some MUDs have an option for players who have become immortals to "remort", returning to mortal status with advantages.[2]

Other commonly used terms with the same or related meanings are developer ("dev"), administrator ("admin"), wizard ("wiz"), God, and implementer ("imp"); the last two most often refer to the system's owner or owners. "Coder" is often found as a position distinct from both immortal and implementor,[3] with responsibilities centered on development of the virtual world server software, as opposed to the content creation that is typical of immortals who perform development at all.[4] Immortals dedicated to content development may be called "builders" or "creators", especially in a project that uses the "coder" role.

If used in a MUD as a noun rather than an adjective, "immortal" almost always refers to this usage. The main exceptions would be in MUDs based on the Highlander franchise, as that setting has its own noun usage of "immortal", and in incidental adjectival noun formations (as with a class of ageless NPC gods for whom the primary term is "the gods", but who may be called "the immortals" when the speaker wishes to call attention to their deathlessness).

References

  1. ^ Cheong, Fah-Chun (1996). Internet Agents: Spiders, Wanderers, Brokers, and Bots. New Riders. p. 256.  
  2. ^ a b Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books Worldwide Inc. p. 166.  
  3. ^ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 32.  
  4. ^ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 22.  
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