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Noah Wardrip-Fruin

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Title: Noah Wardrip-Fruin  
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Subject: Expressive Intelligence Studio, History of hypertext, Software studies, ELIZA, Digital art
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Noah Wardrip-Fruin

Noah Wardrip-Fruin is Associate Professor in the [3]

Noah Wardrip-Fruin
Nationality American
Known for Digital Media and Interactive Fiction
Notable work(s) Grand Text Auto, First Person: New Media as Story, Performance, and Game


Wardrip-Fruin's twinned research track -- arts and humanities on the one hand and computer science on the other—is reflected in the table of the contents of The New Media Reader, which he co-edited with Nick Montfort.[4] He has also co-edited a series of new media textbooks and anthologies with Pat Harrigan: First Person: New Media as Story, Performance, and Game (2004) as well as Second Person: Role-Playing and Story in Games and Playable Media (2007), Third Person: Authoring and Exploring Vast Narratives (2009), and Expressive Processing (2009), all of which have been influential in the development of new media studies.

His collaborative works of electronic literature in installation form include Talking Cure (with Camille Utterback, Clilly Castiglia, and Nathan Wardrip-Fruin; 2002), which includes live video processing, speech recognition, and a dynamically composed sound environment[5] and Screen (with Sascha Becker, Josh Carroll, Robert Coover, Shawn Greenlee, and Andrew McClain; 2003), which was created in the Cave at Brown University.[6] He has also collaborated on what he calls "two textual instruments": News Reader[7] and Regime Change (with David Durand, Brion Moss, and Elaine Froehlich).[8] He also created Gray Matters[9] with Michael Crumpton, Chris Spain and Kristin Allio (1995–97).

His single-authored book, Expressive Processing, was published by MIT Press in 2009.[10]

Screen (2003)

Wardrip-Fruin's interactive media art piece entitled "Screen" is an example of digital installation art. To view and interact with the piece, a user first enters a room, called the "Cave," which is a virtual reality display area with four walls surrounding the participant. White memory texts appear on the background of black walls. Through bodily interaction, such as using one's hand, a user can move and bounce the text around the walls. The words can be made into sentences and eventually begin to "peel" off and move more rapidly around the user, creating a heightening sense of misplacement.

"In addition to creating a new form of bodily interaction with text through its play, Screen moves the player through three reading experiences — beginning with the familiar, stable, page-like text on the walls, followed by the word-by-word reading of peeling and hitting (where attention is focused), and with more peripheral awareness of the arrangements of flocking words and the new (often neologistic) text being assembled on the walls. Screen was first shown in 2003 as part of the Boston Cyberarts Festival (in the Cave at Brown University) and documentation of it has since been featured at The Iowa Review Web, presented at SIGGRAPH 2003, included in Alt+Ctrl: a festival of independent and alternative games, published in the DVD magazines Aspect and Chaise, as well as in readings in the Hammer Museum's HyperText series, at ACM Hypertext 2004, and in other venues." [11]

See also


  1. ^ "People: Faculty - Computer Science - UC Santa Cruz". Retrieved 2012-11-26. 
  2. ^ "Expressive Intelligence Studio". Retrieved 2012-11-26. 
  3. ^ "Electronic Literature Organization". Retrieved 2012-11-26. 
  4. ^ Wardrip-Fruin, Noah, and Nick Montfort, eds. The New Media Reader. Cambridge: MIT Press, 2003.
  5. ^ "talking cure - noah wardrip-fruin". Retrieved 2012-11-26. 
  6. ^ "screen - noah wardrip-fruin". Retrieved 2012-11-26. 
  7. ^ "Two Textual Instruments: Regime Change and News Reader". Retrieved 2012-11-26. 
  8. ^ "Regime Change". Retrieved 2012-11-26. 
  9. ^ "gray matters - noah wardrip-fruin". Retrieved 2012-11-26. 
  10. ^
  11. ^ "screen - noah wardrip-fruin". Retrieved 2012-11-26. 

External links

  • Personal website
  • Expressive Intelligence Studio Blog at UC Santa Cruz
  • Expressive Processing: Digital Fictions, Computer Games, and Software StudiesArticle on Noah's new book
  • The New Media ReaderReviews of
  • "Talk Time" (Interview with Hamish Mackintosh for The Guardian (June 5, 2003))
  • Uncharted 2’s Sloppy Fiction
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