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Sojourn (online game)

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Sojourn (online game)

Sojourn
Developer(s) Kris Kortright, Tim Devlin, John Bashaw, project community
Engine Sequent
Platform(s) Platform independent
Release date(s) 1992
Genre(s) Dungeons & Dragons MUD
Mode(s) Multiplayer
Distribution Online

Sojourn was a MUD founded in 1993. During its lifespan, it was regarded as a leading source of innovation and content creation.[1] At its height, it was extremely popular and content-rich.[2] It was based on the Sequent derivative of the DikuMUD codebase.

Game characteristics

Sojourn was set in the Dungeons & Dragons role-playing game.[2]

History

Kris Kortright, a developer from the MUD Black Knights Realm, founded Sojourn[3] in 1993, along with Tim Devlin and John Bashaw. Sojourn was based on the Sequent codebase, the Epic spell system, and areas from Black Knights Realm. The City of Waterdeep was the first zone built entirely for Sojourn. Brad McQuaid was an avid player of Sojourn. Seeing the commercial potential of virtual worlds in the course of his MUD career, he went on to create EverQuest.[4] With Kris’ permission, used it as the model for the city of Freeport in EverQuest.[5]

In 1996, due to creative differences between developers, Sojourn was forked into two projects, TorilMUD and Duris: Land of Bloodlust.[2]

References

  1. ^ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 93.  
  2. ^ a b c Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books Worldwide Inc. p. 145.  
  3. ^ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 35.  
  4. ^ Nelson, Mike (2002-07-02). "Interview: Brad McQuaid". The guru of 3D. Retrieved 2007-03-03. 
  5. ^ Olivetti, Justin (2011-04-19). "The Game Archaeologist plays with MUDs: The games". Massively. Retrieved 2011-04-25. 


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