In the three CSI series, it is frequently implied that forensic test results are received immediately after said tests are performed; in reality, it can take several months to get results back, it is inconvenient to the plots to show the necessary waiting period. To advance the plot, a suspension of disbelief is necessary, and viewers must accept that the waiting period has passed or that there is no waiting period to begin with. As well, in real life, crime scene investigators are not responsible for the wide array of police duties that the show's characters typically carry out (investigation, arrest, interrogation, etc.); they limit themselves to forensic and lab work; these series would have audiences believe that crime scene units are solely responsible for entire investigations, including the arrest.
All sorts of story-telling involving puppets or cartoon characters demand suspension of disbelief on the part of the audience, since it is obvious that the "people" seen are not real living persons. On the Muppet Show, the rods controlling Kermit's arms are clearly visible, but the audience is expected to ignore them.
Animations and comics
One contemporary example of suspension of disbelief is the audience's acceptance that Superman hides his identity from the world by simply donning a pair of glasses, conservative clothing, and acting in a "mild-mannered" fashion. Not only is the disguise so thin as to be ridiculous, but also in the TV series, Adventures of Superman, this absurdity was carried to an extreme. Lois Lane and Jimmy Olsen constantly suspected Clark Kent of being Superman, yet when obvious evidence was right in their faces – such as times when Clark was missing his glasses – they never saw the resemblance. (Noel Neill and Jack Larson, in DVD commentary, said their standard answer when questioned about this was, "We wanted to keep our jobs!")
Some find it strange that while some audience members took issue with the flimsiness of Superman's disguise, they didn't take issue with the idea of the existence of a superbeing whose only weakness was kryptonite. One arguing from the theory of suspension of disbelief would contend that while Superman's abilities and vulnerabilities are the foundational premises the audience accepted as their part of the initial deal; they did not accept a persistent inability for otherwise normal characters to recognize a close colleague solely because of minor changes in clothing.
Gary Larson discussed the question with regard to his comic strip, The Far Side; he noted that readers wrote him to complain that a male mosquito referred to his job sucking blood when it is in fact the females that drain blood, but that the same readers accepted that the mosquitoes live in houses, wear clothes, and speak English.
Video games
Video games are also said to require suspension of disbelief. Often, realism is compromised even in games that set out to be realistic, either intentionally to not overly complicate game mechanics or due to technical limitations.
Some games based on Spider-Man have the comic hero swinging around a city with his webs sticking to nothing but the sky. Many sandbox games enable the player to control a character continuously who is not required to, for instance, eat, drink, use toilets, or sleep. A character may be able to drive a vehicle continuously without ever needing to refuel, or be able to sustain inexplicably high levels of injury and recover without even medical attention.
Fighting games often feature magical elements, such as characters who can throw fireballs, which has become a staple of traditional fighting games.[5]
Other video games feature instant death upon falling into water instead of giving the player a chance to swim out before drowning (such as a few episodes of Super Paper Mario, where the character Bestovius refers to a 'greater being' (the player) who will understand the tutorial being given.
The Metal Gear series is famous for its suspension of disbelief, partially due to its postmodern style that emerged with the release of Metal Gear Solid in 1998, sealing itself with Metal Gear Solid 2 in 2001. The games use an assortment of humour; breaking the fourth wall; speculative fiction; and extraordinary and unusual events, many of which go unexplained and unquestioned by the characters. These are done for both the purpose of innovative gameplay as well imaginative characters and story, unrestricted by science and logic.
A commonly seen example throughout the series is the example of the radio support team, who will give control and interface instructions through conversation with the player character. For this reason, the radio support team, who are all legitimate characters, work also as gameplay advisors seemingly aware that they're inside a video game. This helps with the suspension of disbelief as the game is no longer restricted by the attempt of the author to simulate reality.
Examples in politics
It was used by Hillary Clinton during the United States' 2008 presidential election preliminaries. Clinton apparently considered General Petraeus' reports on Iraq to be unbelievable or not factual, and used the phrase "suspension of disbelief" loosely, in this case, implying such to be a requirement to accept his statements.[6][7]
Psychology
Psychological critic Norman Holland points to a neuroscientific explanation. When we hear or watch any narrative, our brains go wholly into perceiving mode. They turn off our systems for acting or planning to act. With them go our systems for assessing reality. We believe. We have, in Coleridge's second, more accurate phrase, “poetic faith.” That’s why humans have such trouble recognizing lies. We first believe, then have to make a conscious effort to disbelieve.
Only when we stop perceiving to think about what we have seen or heard, only then do we assess its truth-value. Watching a movie or reading a story, if we are really “into” the fiction, “transported,” in the psychologists' term, we are, as Immanuel Kant pointed out long ago, “disinterested.” We respond aesthetically, without purpose. We just enjoy. We don’t judge the truth of what we’re perceiving, even though, if we stop being transported and think about it, we know quite well it’s a fiction.[8][9]
Suspension of disbelief has also been used within a mental health context by Frank DeFulgentis in his book Flux. It is an attempt to describe the phenomenon of forgetting irrational thoughts associated with cases of OCD. In the book, the author suggests 'suspending disbelief' as opposed to forcing ourselves to forget; similar to how one would put a virus in quarantine. We can thereby allow ourselves to be absorbed in the activities around us until these irrationalities vanish on their own accord.
Criticisms
As in the examples of Superman's powers and Gary Larson's cartoon, it is unclear that suspension of disbelief correctly describes an audience's perception of art. If the theory were to be true, the individual events of suspension would appear to be highly selective. (It would appear that one chooses to suspend disbelief for the ability to fly, but not to suspend it for myopic co-workers.)
Aesthetic philosophers generally reject claims that suspension of disbelief accurately characterizes the relationship between people and "fictions." Kendall Walton notes that, if viewers were to truly suspend disbelief at a horror movie and accept its images as true, they would have a true-to-life set of reactions. For instance, audience members would cry out, "Look behind you!" to an endangered on-screen character or call the police when they witnessed an on-screen murder.[10]
However, many of these criticisms simply fail to notice that Coleridge's original statement came in a restrictive clause. The formulation "...that willing suspension of disbelief for the moment which constitutes poetic faith," of necessity implies that there are different sorts of suspension of disbelief and specifies that poetic faith is one instance of a larger class. One need not choose to believe that a character in a horror film is a real person in order, for example, to choose to believe that the character is looking at the building seen in the following reverse-shot. More often than not, both beliefs would be equally false.
Not all authors believe that suspension of the disbelief adequately characterizes the audience's relationship to imaginative works of art. J. R. R. Tolkien challenges this concept in his essay "On Fairy-Stories", choosing instead the paradigm of secondary belief based on inner consistency of reality. Tolkien says that, in order for the narrative to work, the reader must believe that what he reads is true within the secondary reality of the fictional world. By focusing on creating an internally consistent fictional world, the author makes secondary belief possible. Tolkien argues that suspension of disbelief is only necessary when the work has failed to create secondary belief. From that point the spell is broken, and the reader ceases to be immersed in the story and must make a conscious effort to suspend disbelief or else give up on it entirely.
See also
References
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^ Welkos, Robert W. (15 April 1993). "From 'King Kong' to 'Indecent Proposal,' audiences have been asked to buy a premise that can make – or break – a film". The Los Angeles Times. Retrieved 2010-10-24.
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^ Botos, Tim (21 August 2008). "‘Gorilla Girl’ sideshow act hangs on despite changing times". GateHouse News Service; Patriot Ledger. Retrieved 15 October 2012.
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^ Safire, William. On Language; Suspension of Disbelief. New York Times. 7 October 2007.
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^ Coleridge, Biographia Literaria, 1817, Chapter XIV
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^ "Your Turn: We don't need another Hero".
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^ Lake, Eli (12 September 2007). "Clinton Spars With Petraeus on Credibility". The New York Sun (Washington, D.C.). Retrieved 7 November 2010.
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^ Hillary Clinton (11 September 2007). HILLARY CLINTON: PETRAEUS’ REPORTS REQUIRE ‘WILLING SUSPENSION OF DISBELIEF’ (excerpt from the Hearing on the Petraeus Report) (streaming video) (Television). CSPAN. Event occurs at 0:25. Retrieved 7 November 2010.
Despite what I view as your rather extraordinary efforts in your testimony both yesterday and today, I think that the reports that you provide to us really require the willing suspension of disbelief.
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^ Holland, Norman (2008). "Spiderman? Sure! The Neuroscience of Disbelief". Interdisciplinary Science Reviews 33 (4): 312–320. Retrieved 28 April 2014.
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^ Holland, Norman. brain.com "Literature and the Brain". http://www.literatureandthe brain.com. PsyArt. Retrieved 28 April 2014.
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^ "Fearing Fictions", Kendall L. Walton, JSTOR (The Journal of Philosophy, Vol. 75, No. 1 (01-1978), pp. 5–27). Retrieved 3 January 2007.
External links
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, Chapter XIV, containing the termBiographia LiterariaColeridge's