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TorilMUD

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Title: TorilMUD  
Author: World Heritage Encyclopedia
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Subject: Sojourn (online game), EverQuest, Chronology of MUDs, MUDs, Zone (video games)
Collection: 1996 Video Games, Fan Fiction, Fantasy Video Games, Forgotten Realms Video Games, Mud Games
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TorilMUD

TorilMUD
TorilMUD Logo


Developer(s) Kris Kortright, project community
Engine Sequent
Platform(s) Platform independent
Release date(s) 1996
Genre(s) Dungeons & Dragons MUD
Mode(s) Multiplayer
Distribution Online

TorilMUD is a MUD, a text-based online role-playing game, and is one of the oldest and largest of its kind.[1]

Contents

  • Game characteristics 1
  • History 2
  • References 3
  • External links 4

Game characteristics

A screenshot of the login sequence from TorilMUD

TorilMUD is set in the Sequent derivative of the DikuMUD codebase.

History

TorilMUD originated as a project fork of Sojourn MUD, which was founded in 1993 by Kris Kortright, Tim Devlin and others who had previously worked on Copper II, Copper III and Black Knights Realm.[2] The oldest zone on TorilMUD, the Lava Tubes, comes from Copper II, and the Underworld and Alterian Wilderness zones are from Black Knights Realm.

Sojourn was based on the Sequent codebase, the Epic spell system, and areas from Black Knights Realm. The City of Waterdeep was the first zone built entirely for Sojourn, and remains TorilMUD '​s most heavily populated hometown. Brad McQuaid, with Kris’ permission, used it as the model for the city of Freeport in EverQuest.[3]

Sojourn continued until 1996, when a difference in creative vision among the staff led to the project being forked into TorilMUD and Duris: Land of Bloodlust.[4][3] Of the two, TorilMUD is regarded as the more direct inheritor of Sojourn '​s legacy.[1] Toril continued until 1998, when it became Sojourn 2, and underwent another rebirth in 2001 as Sojourn 3. Kris retired in 2003, and Sojourn 3 was reborn as TorilMUD. (Or, as the old-time players refer to it, Toril 2.) Throughout these rebirths, the areas and code continued to grow: there are currently 300 zones (with several more nearing completion), 16277 types of monsters/mobs, and 13753 different items.

Many TorilMUD staff members were staff on Sojourn 3, Sojourn 2, and some are even from Toril 1, providing a degree of continuity. All Toril staff started as players on the MUD, giving them a great deal of personal experience with the game.

Brad McQuaid was an avid player of Sojourn and, after its demise, TorilMUD. Seeing the commercial potential of virtual worlds in the course of his MUD career, he went on to create EverQuest.[5][3]

References

  1. ^ a b c Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books Worldwide Inc. p. 158.  
  2. ^ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 35.  
  3. ^ a b c Olivetti, Justin (2011-04-19). "The Game Archaeologist plays with MUDs: The games". Massively. Retrieved 2011-04-25. 
  4. ^ Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books Worldwide Inc. p. 145.  
  5. ^ Nelson, Mike (2002-07-02). "Interview: Brad McQuaid". The guru of 3D. Retrieved 2007-03-03. 

External links

  • Official website
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